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General Announcements
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20 | 99 | Nov 3 2011, 07:28 PMIn: Forums closing By: David Weller (NVIDIA) |
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OptiX
Discussion forum for OptiX samples and SDK |
510 | 1,579 | Oct 26 2011, 03:07 PMIn: OptiX out of memory for big tr... By: Stefnix |
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SceniX
Open discussion about the NVIDIA Scene Graph product. |
255 | 771 | Nov 3 2011, 09:38 AMIn: wxMinimal - file loading By: Andreas Süßenbach |
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Parallel Nsight for Graphics Developers
Debug, profile and analyze GPGPU or graphics applications using CUDA C, OpenCL, DirectCompute, Direct3D, and OpenGL - directly inside Microsoft Visual Studio! |
104 | 343 | Oct 31 2011, 10:40 PMIn: D3DX11CompileFromFileA then cr... By: pisiiki |
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FX Composer
Integrated Shader Editing and Preview for Direct3D and OpenGL |
354 | 714 | Sep 21 2011, 01:55 PMIn: Custom Uniforms By: anthousis |
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ShaderPerf
Shader-performance analyzer available as a standalone tool or within FX Composer |
11 | 18 | Jul 14 2010, 05:15 AMIn: Analyze GLSL Shader By: tyuyyuuy |
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Shader Library
A collection of freely ready-to-use realtime shaders in .FX and .CgFX formats |
38 | 32 | Apr 26 2011, 09:20 AMIn: How to get the help documents ... By: -Raven- |
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Texture Tools
NVIDIA tools for the creation and manipulation of realtime texture files, both standalone and from within Adobe Photoshop™ |
158 | 426 | Sep 7 2011, 01:34 PMIn: DDS 8.8 VU 16 bpp signed forma... By: Pesmontis |
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NVIDIA Graphics SDK
Discussion about the NVIDIA Graphics SDK 9 and SDK 10 |
239 | 186 | Oct 26 2011, 04:36 PMIn: 3D Vision Window Mode By: jriver |
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PerfSDK, GLExpert, and NVIDIA Pix Plug-in
Components of NVIDIA's comprehensive PerfKit Suite |
93 | 153 | Sep 20 2011, 06:03 PMIn: Quadro and Perfkit By: Ident |
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Other Tools
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469 | 524 | Nov 2 2011, 07:07 PMIn: Showing one left and right fra... By: bekirve |
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PerfHUD
PerfHUD provides real-time analysis for Direct3D applications. |
249 | 603 | Nov 2 2011, 03:54 PMIn: Is PerfHUD still being support... By: jmkinzer |
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Cg
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1,182 | 2,539 | Oct 17 2011, 10:37 AMIn: Help resolving OpenGL driver i... By: ecsjcoop |
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OpenAutomate
This forum is for general discussions on OpenAutomate, the new open standard for application automation. |
5 | 5 | Nov 11 2010, 09:32 AMIn: Links to oatest don't work By: Ken Fassone |
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APEX SDK Versions
Subforums: APEX SDK 1.x |
9 | 22 | Nov 3 2011, 09:23 AMIn: About "Backstop radius" By: Hoskiss7 |
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APEX DCC Plugins
Subforums: 3DS MAX, Maya |
32 | 58 | Nov 3 2011, 04:42 PMIn: PhysX 2.70 plugin unsuable By: kinetifex |
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PhysXLab
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5 | 5 | Oct 24 2011, 06:35 AMIn: PhysX Lab is not working here! By: Matheus Martino |
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PhysX SDK Versions
Subforums: PhysX SDK 2.7.X, PhysX SDK 2.8.X, PhysX SDK 3.X |
1,262 | 3,825 | Nov 4 2011, 12:51 AMIn: GPU Rigid Bodies By: diegobill |
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PhysX Features
Subforums: Rigid Bodies, Joints and Constraints, Fluids, Cloth, Soft Bodies |
535 | 1,188 | Oct 25 2011, 08:25 AMIn: Softbody Contact Report By: toekk |
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PhysX Visual Debugger
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192 | 419 | Oct 20 2011, 05:20 AMIn: Traingle Mesh of a plane colli... By: deshan |
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PhysX Tools
Closed. Please post on a more specific PhysX forum. |
226 | 690 | May 10 2011, 10:15 AMIn: Export only collision shapes f... By: opethism |
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PhysX Platforms
Subforums: Playstation 3, XBox 360, PC, Wii, Linux |
146 | 377 | Nov 1 2011, 10:42 AMIn: build PhysX 3.X library for iO... By: Kasaki |
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Our members have made a total of 20,675 posts We have 14,101 registered members The newest member is zeny129 Most users ever online was 4,560 on Mar 22 2010, 03:37 PM |
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